2026.10 Released
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2026.10 Released
2026.10 May 31, 2026
-enh (cybercop23) Add State effect on SubModels. Ensure only nodes that are part of the SubModel are lit.
Same node-index translation on Faces effect if using Faces effect on a SubModel.
-enh (derwin12) Sketch effect path management: multi-select, Delete key, Move Up/Down
buttons, per-path description labels, and a description text editor (#5871).
-enh (scott) FPP discovery now uses mDNS on Windows (native windns.h DNS-SD) in
addition to the existing broadcast/multicast ping.
-enh (heffneil) Replace Model: new dialog replaces multiple models at once with a
filtered, checkbox list of targets (fixes #4462).
-enh (dkulp) Convert Incompatible Videos now encodes near-lossless when the source was a
high-quality video, near lossles.
-enh (heffneil) Show Face/State/SubModel/Node count badges on the Model pane
-enh (cybercop23) Add right-click option to hide unused submodels when expanding a model row
-enh (cybercop23) Add EffectPreset to the restore options
-enh (cybercop23) Add include submodel opton to the Duplicate effect
-enh (cybercop23) Add vendor copyright disclaimer to bottom of Model Download dialog
-enh (derwin12) Add “Per Model Default” layout option to model groups so effects using the
Default render style automatically render per-model on that group (#4125).
-enh (heffneil) Add Bulk Edit Rotate X / Y / Z to the Layout tab right-click menu.
-enh (heffneil) Layout copy/paste: smarter placement of the duplicate and only the new copy
is selected after paste (#6192).
-enh (derwin12) Select Effects panel results are now sorted by time (#6389).
-enh (derwin12) FPP Connect upload now also calls SetInputUniversesBridge so inputs match
the Controller upload path (#2747).
-enh (derwin12) Import Mapping switched back to checkboxes for lyric tracks; remembers the
show-timeline setting (#6403).
-enh (jessica12ryan) RenderProgressDialog now stays on top of other windows (#6404).
-enh (scott) Custom color picker: skip duplicate colors in the recent colors list.
-enh (dkulp) macOS: include MetricKit crash diagnostics in packaged log uploads; clean up
older MetricKit data.
-bug (cybercop23) Importing a multi-model xmodel file now preserves @Model:N and >Model:N
start-channel references instead of resetting them to absolute channels.
-bug (derwin12) Package Log Files: fix duplicate primary log in zip; rolled log now included.
-bug (derwin12) Fix lasso selection corrupting State/Faces effect values (#5783)
-bug (derwin12) Better handle multi chord MIDI tracks (#6434)
-bug (Neil) Fix edit display elements eye-icon for HiDPI (#5015)
-bug (dkulp) macOS: Provide other attempts to open Lua Script editor
-bug (dkulp) macOS: Package Sequence to a location outside any persistent bookmark (e.g.
Desktop) no longer fails — the in-progress zip is now written to the system
temp dir and atomically moved into the user-chosen path.
-bug (dkulp) macOS: Videos AVFoundation can’t decode (e.g. lossless H.264 / High 4:4:4 at
small sizes) now fall back to FFmpeg at load instead of grinding for hours
per-frame during render.
-bug (dkulp) Render: the render tree now rebuilds whenever any model is added/replaced/
deleted (ModelManager generation counter), so it can never hand a freed model
to the renderer; PixelBuffer::GetColors also bounds-checks node channel writes
(mirroring SetColors) and sequence-data reallocation is skipped if an in-flight
render can’t be drained first — fixes render crashes when models or the channel
count change mid-render.
-bug (dkulp) Stem separation: lock the UI down (render-style) while inference runs and
refuse re-entry, so the sequence can’t be closed and a second pass can’t
start mid-run — fixes a crash on a freed model in the worker thread.
-bug (dkulp) Manage Media “Bulk Find” now extracts the filename from Windows-style
(backslash) paths when run on macOS/Linux, so images authored on Windows
are matched and relinked instead of always reporting “not found”.
-bug (derwin12) Fix hidden timing tracks reappearing when another timing track is expanded or collapsed (#6424)
-bug (dkulp) Fix 3D Objects (Image/Mesh/Gridlines/Terrain/Ruler) handle picking on the
Layout tab — selecting, dragging, and center-handle tool cycling now work
again after the DragSession refactor.
-bug (derwin12) Renaming a preview now updates all pick lists and the View menu (fixes #6430).
-bug (derwin12) Fix pivot point for rotating multiple objects (#6418)
-bug (dkulp) Fix drag-and-drop of Video/Pictures/Glediator/Shader files onto the effect
grid losing the filename
-bug (dkulp) macOS: Video effect now renders rawvideo MOV files (rgb24/bgr24/rgba/bgra)
-bug (derwin12) Fix imports for both old and new xmodel formats (Layout import, Node Select
Grid, SubModels dialog) (#6411).
-bug (derwin12) Re-Map Custom Model now handles the new xmodel format (#6397, #6400).
-bug (derwin12) PolyLine division-by-zero produced NaN coords that crashed the macOS depth
sort (#6407).
-bug (derwin12) Fix the model preview for PolyLine with Drops (#6208).
-bug (derwin12) Various crashes seen in submitted logs: harden Model/ModelManager null
guards, TwinklyOutput error handling, and main-frame model lookups (#6402).
-bug (derwin12) Color picker crashes and timeline startup crashes (#6387).
-bug (derwin12) Fix hangs in the Face/State Definition dialogs on large models (#6374).
-bug (derwin12) Shockwave effect: end time no longer exceeds the effect end time (#6398).
-bug (derwin12) Text effect: fix multi-line “color per word” rendering (#6393).
-bug (derwin12) Shape effect: fix browse-button enable/disable logic (#6390).
-bug (derwin12) SubModels dialog: extra comma appearing after the wxSplit→Split switch
because of empty-string handling differences (#6377).
-bug (derwin12) Don’t flag embedded images as missing in the sequence checker (#6378).
-bug (derwin12) Color picker swatch panel: full repaint on resize fixes artifacts (#6376).
-bug (AlexB) Keep individual start channels when importing models (#6384).
-bug (AlexB) Fix vendor catalog download issues — surface errors and use longer timeouts
for the large-file fetches (#6381).
-bug (dkulp) Avoid creating and destroying wxCursor objects on every mouse move across
the grid canvases, color/value curve dialogs, and assist panels.
-bug (dkulp) macOS: fix waveform cursor memory leak (cursors were never released).
-bug (dkulp) Fix top macOS crash in Model::DisplayModelOnWindow when a freshly-placed
model is rendered before its node coords are populated.
-bug (dkulp) Fix Windows crash in xlOGL3GraphicsContext::drawPrimitive when the vertex
accumulator is null/wrong-type (seen in the Waveform render path).
-bug (dkulp) PixelBufferClass::reset now guards against a null model pointer and logs the
caller instead of crashing; also AbortRender at the remaining model-mutation
entry points (FinalizeModel, paste, group create/clone, LOR / channel-map
imports, controller rename / IP change / delete) so render jobs can no longer
race a model add or start-channel rewrite. Addresses the long-standing
ModelGroup::CheckForChanges off-main-thread crashes.
-bug (dkulp) Fix Windows crash in LayoutPanel::FinalizeModel when a download / progress
dialog pumped events and re-entered FinalizeModel against a freed _newModel.
Added a re-entrancy guard and a Reset() cleanup for show-folder loads.
-bug (dkulp) Fix crash when an OBJ mesh file fails to parse or contains no geometry; the
mesh draw path now skips LoadBuffers instead of dereferencing an empty
tinyobj attrib (xlGLMesh::LoadBuffers, xlMetalMesh::LoadBuffers).
