Release 2017.14 PRODUCTION
Release 2017.14 PRODUCTION
XLIGHTS/NUTCRACKER RELEASE NOTES:
2017.14 May 17, 2017
— enh (gil) Add additional colors to color manager.
— bug (gil) Fix Align Both Times case that was failing.
— bug (gil) Fix effect panel not updating icon when using drop-down combo.
— bug (dkulp) Fix crash if model using #x:y notation has end channel beyond end of setup. Fixes #859
— bug (dkulp) Fix crash if expand group with submodels and model doesn’t exist in sequence
— bug (dkulp) Hook up the renderDirty event to the align options and undo to render the changes
— bug (keith) Fix 64 bit stack walking on windows.
— enh (keith) Allow entering of a description for a FPP instance in the connection dialog
— enh (keith) Allow bulk uploading of sequences to all known FPP instances
— enh (keith) Add select used/unused models to Display Elements model list right click menu
— enh (keith) Add a per node option to candle effect
— bug (keith) Fix some drag and drop issues in the master view in display elements panel
2017.13 May 10, 2017
— bug (dkulp) Only do the “outside -> in” render for the Tree model. Fixes #573.
— enh (cjd) Output status messages to commandline when run in render mode
— enh (gil) New Color Manager Dialog so user can customize colors in the program. Fixes #363.
— enh (gil) Add right-click option to correct aspect ratio of a Matrix model (equal width vs height spacing). Fixes #606.
— enh (gil) Custom model import will now keep submodels in original order instead of backwards. Fixes: 787.
— enh (gil) Allow boxed models to be sized past the window boundary. Fixes #853.
— enh (gil) Add values curves to Galaxy Effect
— bug (gil) Fix effect slider not responding after effect was moved up or down a row.
— bug (gil) Fix bug where effect align start times or end times failed to work.
— enh (gil) Add 2 new effect alignment options
— enh (dkulp) Allow reverse order for SubModel node ranges (10-5 intead of 5-10). Fixes #852
— enh (keith) Rework sequence elements dialog box to get rid of the add window and make everything drag and
— enh (keith) Rework xlights/LOR/Vixen import mapping dialog to use drag and drop mapping
— bug (keith) Fix out of order universe handling in falcon controller upload
— enh (keith) Display model end channel in layout tab in similar format to start channel (along with absolute
— enh (keith) Add source size parameter to Liquid effect
— bug (keith) Fix group rename not fixing group names in open sequence
— bug (keith) Add back LOR import CCR level import
— bug (keith) Fix some potential crashes in FPP upload
— enh (keith) A bit of a speculative change … optimise LOR output to only output changed data in each frame
Looking at FPP and the protocol it looks like it will use and should make it run better when not
every channel changes every frame.
— bug (keith) Fix crash when audio files are opened in quick succession
— enh (keith) Allow multiple import of xpresets