Home
Posts
- On
- By
- Categories: Release Notes
2017.40 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.40 Dec 05, 2017 — enh (keith) Add support for #universe:startchannel and output:startchannel to all xSchedule fields that define a start channel — bug (keith) Fix test dialog tooltips dont display correct models — bug (keith) Remove Master View from the new sequence default views — enh (dkulp) Add undo to…
Read More- On
- By
- Categories: Release Notes
2017.39 released
2017.39 Nov 28, 2017 — bug (dkulp) Fix some memory leaks when open/close sequences as well as switching show directories — enh (dkulp) Import Superstar files onto a submodel — bug (dkulp) Fix a render bug which could leave artifacts on models — enh (keith) Begin to introduce output:startchannel and #universe:startchannel addressing into xSchedule. Initially…
Read More- On
- By
- Categories: Release Notes
2017.38 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.38 Nov 25, 2017 — bug (dkulp) Send render event for effect moves, previously not always sent — enh (dkulp) Add left/right starting locations for candy canes — enh (gil) Add new Single Color Intensity string type that will react to any color. — bug (keith) F4V3 with expansion board should…
Read More- On
- By
- Categories: Tip of the Day, Uncategorized
Tip Of The Day #062
Sequencing on a single screen computer can be a real challenge in xLights … there are so many things you want on the screen at the same time. This is where the play controls on the House Preview window and the auto show/hide of the house preview can really help. On the settings menu: Auto…
Read More- On
- By
- Categories: Tip of the Day, Uncategorized
Tip Of The Day #061
While we offer several ways to specify start channels and they all work just fine in my view a combination of the #universe:startchannel, >priormodelname:1 and output:startchannel methods are the most resilient in the face of change. So at the risk of starting a flame war here are the principles I use for start channel numbering and…
Read More- On
- By
- Categories: Tip of the Day, Uncategorized
Tip Of The Day #060
While there are lots of ways you can structure your folders I believe there are better and worse ways. It does somewhat depend on your requirements. I am going to assume you want to keep your folders separate year to year. I also am going to assume you want to keep holidays separate (although you…
Read More- On
- By
- Categories: Tip of the Day, Uncategorized
Tip Of The Day #059
Some effects really care about the order of the colors you select in the color panel … here are a couple of them. Faces Effect 1. Mouth 2. Eyes 3. Outline Piano Effect 1. Main keys 2. Sharp/Flat keys 3. Main key pressed 4. Sharp/Flat key pressed 5. Main key separation line
Read More- On
- By
- Categories: Tip of the Day, Uncategorized
Tip Of The Day #058
xLights has a random effects feature that basically fills your sequence with exactly what the name suggests. To use it … lay down some timing marks … with a reasonable separation … say 5 seconds. Now click and drag to highlight a range of cells. You can select several models in this process and even…
Read More- On
- By
- Categories: Tip of the Day, Uncategorized
Tip Of The Day #057
Ever wanted a star when you only have a matrix … in fact pretty much any model when you only have a matrix. With the power of submodels it is possible to turn a matrix into any sort of model … you just need to choose the right nodes. Some time ago I built this…
Read More- On
- By
- Categories: Tip of the Day, Uncategorized
Tip Of The Day #056
If you are working on large sequences then the autosave function kicking in every 3 minutes can be a real pain … generating a noticeable pause while you wait for us to write the .xbkp file to disk. On the setup menu you have the option to change the interval that the autosave function kicks…
Read More