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2017.42 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.42 Dec 14, 2017 — enh (chris) Enable automatic application of patch for wxwidgets on linux — bug (chris) Separate patches for wxwidgets on linux so can handle fixes for http://trac.wxwidgets.org/ticket/17683 and https://trac.wxwidgets.org/ticket/18021 — bug (dkulp) Fix crash when actions generate a ton of render events for the same models (like…
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2017.41 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.41 Dec 11, 2017 — enh (keith/dkulp) Add model as a pixel render style for model groups … treats models within the group as a single pixel — bug (keith) Prevent warnings about autosave newer than sequence after batch render — enh (keith) Save selected batch render items between runs of…
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2017.40 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.40 Dec 05, 2017 — enh (keith) Add support for #universe:startchannel and output:startchannel to all xSchedule fields that define a start channel — bug (keith) Fix test dialog tooltips dont display correct models — bug (keith) Remove Master View from the new sequence default views — enh (dkulp) Add undo to…
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2017.39 released
2017.39 Nov 28, 2017 — bug (dkulp) Fix some memory leaks when open/close sequences as well as switching show directories — enh (dkulp) Import Superstar files onto a submodel — bug (dkulp) Fix a render bug which could leave artifacts on models — enh (keith) Begin to introduce output:startchannel and #universe:startchannel addressing into xSchedule. Initially…
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2017.38 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.38 Nov 25, 2017 — bug (dkulp) Send render event for effect moves, previously not always sent — enh (dkulp) Add left/right starting locations for candy canes — enh (gil) Add new Single Color Intensity string type that will react to any color. — bug (keith) F4V3 with expansion board should…
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Tip Of The Day #062
Sequencing on a single screen computer can be a real challenge in xLights … there are so many things you want on the screen at the same time. This is where the play controls on the House Preview window and the auto show/hide of the house preview can really help. On the settings menu: Auto…
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Tip Of The Day #061
While we offer several ways to specify start channels and they all work just fine in my view a combination of the #universe:startchannel, >priormodelname:1 and output:startchannel methods are the most resilient in the face of change. So at the risk of starting a flame war here are the principles I use for start channel numbering and…
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Tip Of The Day #060
While there are lots of ways you can structure your folders I believe there are better and worse ways. It does somewhat depend on your requirements. I am going to assume you want to keep your folders separate year to year. I also am going to assume you want to keep holidays separate (although you…
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Tip Of The Day #059
Some effects really care about the order of the colors you select in the color panel … here are a couple of them. Faces Effect 1. Mouth 2. Eyes 3. Outline Piano Effect 1. Main keys 2. Sharp/Flat keys 3. Main key pressed 4. Sharp/Flat key pressed 5. Main key separation line
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Tip Of The Day #058
xLights has a random effects feature that basically fills your sequence with exactly what the name suggests. To use it … lay down some timing marks … with a reasonable separation … say 5 seconds. Now click and drag to highlight a range of cells. You can select several models in this process and even…
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