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2017.45 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— — enh (craig) Added a randomize current selected effect button — bug (craig) Fixed the create random effects to generate random settings — enh (keith) Add Open Sound Control (OSC) Master and Remote sync — enh (keith) Add Open Sound Control (OSC) sender as a play list item — enh (keith)…
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2017.44 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.44 Dec 19, 2017 — bug (dkulp) Fix keyboard handling of numbers — enh (keith) Add visual clue that xSchedule is serving web requests — bug (keith) Add handling of mixed audio rates on windows/linux
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2017.43 released
Latest releases are found at www.xlights.org Videos tutorials are found at videos.xlights.org Forums are located at nutcracker123.com/forum Issue Tracker is found here: www.github.com/smeighan/xLights/issues XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.43 Dec 18, 2017 — bug (gil) Fix bars gradient option when not alpha blending. Fixes #1032. — bug (keith) Fix xschedule text on single string vertical matrices…
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2017.42 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.42 Dec 14, 2017 — enh (chris) Enable automatic application of patch for wxwidgets on linux — bug (chris) Separate patches for wxwidgets on linux so can handle fixes for http://trac.wxwidgets.org/ticket/17683 and https://trac.wxwidgets.org/ticket/18021 — bug (dkulp) Fix crash when actions generate a ton of render events for the same models (like…
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2017.41 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.41 Dec 11, 2017 — enh (keith/dkulp) Add model as a pixel render style for model groups … treats models within the group as a single pixel — bug (keith) Prevent warnings about autosave newer than sequence after batch render — enh (keith) Save selected batch render items between runs of…
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2017.40 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.40 Dec 05, 2017 — enh (keith) Add support for #universe:startchannel and output:startchannel to all xSchedule fields that define a start channel — bug (keith) Fix test dialog tooltips dont display correct models — bug (keith) Remove Master View from the new sequence default views — enh (dkulp) Add undo to…
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2017.39 released
2017.39 Nov 28, 2017 — bug (dkulp) Fix some memory leaks when open/close sequences as well as switching show directories — enh (dkulp) Import Superstar files onto a submodel — bug (dkulp) Fix a render bug which could leave artifacts on models — enh (keith) Begin to introduce output:startchannel and #universe:startchannel addressing into xSchedule. Initially…
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2017.38 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.38 Nov 25, 2017 — bug (dkulp) Send render event for effect moves, previously not always sent — enh (dkulp) Add left/right starting locations for candy canes — enh (gil) Add new Single Color Intensity string type that will react to any color. — bug (keith) F4V3 with expansion board should…
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Tip Of The Day #062
Sequencing on a single screen computer can be a real challenge in xLights … there are so many things you want on the screen at the same time. This is where the play controls on the House Preview window and the auto show/hide of the house preview can really help. On the settings menu: Auto…
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Tip Of The Day #061
While we offer several ways to specify start channels and they all work just fine in my view a combination of the #universe:startchannel, >priormodelname:1 and output:startchannel methods are the most resilient in the face of change. So at the risk of starting a flame war here are the principles I use for start channel numbering and…
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