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Tip Of The Day #017
When using start channel specifications other than absolute … if your start channel is invalid because a universe doesn’t exist, or you are short outputs, or you refer to a non-existent model … then your start channel will not calculate correctly … and will default to absolute channel 1. In the layout tab in the…
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Tip Of The Day #016
If you are using a LOR controller and xSchedule and you suffer a triac failure and need to move some lights from one output to another … you can quickly remap the channel in xSchedule and save yourself from having to change and rerender all your sequences. Go to the edit menu in xSchedule and…
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Tip Of The Day #015
When you have pixels on models doing weird stuff in your preview be on the lookout for “overlapping channels”. Overlapping channels are when the same output channel is mapped to more than one model. While there are times when you would do this on purpose it also commonly happens accidentally. To find overlapping channels check…
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2017.30 Release. Production Release
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.30 Sep 19, 2017 – PRODUCTION RELEASE — enh (scottH) Added Swap Start and End Points to Morph Effect. — enh (keith) Add printing of wiring view — enh (keith) Add display of actual time in value curve and color curve dialogs. — bug (dkulp) Prevent crash when perspective is chosen…
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Tip Of The Day #014
To reset xlights and xschedule to their fresh installed condition don’t uninstall and reinstall … instead run them with the /w command line switch. How you do that is slightly different on each operating system. On windows open up a command prompt and typically type the following. “c:\program files\xlights\xlights.exe” /w
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Tip Of The Day #013
Every week (and yes I mean every week) 50+ lighting enthusiasts gather for 5-7 hours in a zoom video/teleconference room to ask and answer questions about xlights and prop building and fpp and 3D printing and and and … The United States call is held on a Wednesday night at 7pm eastern time. The Australian…
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Tip Of The Day #012
Xbkp files are files created by xlights in one of two circumstances. 1. If you have auto save turned on and you have unsaved changes xlights will save the layout and current sequence to an xbkp file when the auto save time has elapsed. 2. If you press f10 to do a backup and you…
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Tip Of The Day #011
When creating a custom model and entering the model data for a pixel model always start the node numbering at 1 and then increment from there. While uncommon it is not illegal to skip numbers which makes it possible to create Frankenstein models which are actually selected nodes from multiple models. If you do this…
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Tip Of The Day #010
If you want to share a sequence with someone always use the tools menu package sequence method as this guarantees the package will include all the source files necessary to reproduce your sequence regardless of where on the computer they happen to be. When using such a sequence there are some key things you need…
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Tip Of The Day #009
When trying to sequence your lights to the beat and the actual beat starts in the middle of the minimum time slice always mark the beat and place the effect before the beat. Due to delays in getting the data to the lights, it will look much more synchronized. Same goes for lyrics. If the…
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