Home
Posts
- On
- By
- Categories: Release Notes
2017.33 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.33 Oct 15, 2017 — bug (gil) Fix Galaxy not blending when reverse is checked. Fixes #949. — enh (keith) Add xSchedule gamma processing on output — enh (keith) Add FPP master support for pixel sticks and Falcons — bug (keith) Fix xSchedule play last item only once plays repeatedly —…
Read More- On
- By
- Categories: Release Notes
2017.32 released
Latest releases are found at www.xlights.org Videos tutorials are found at videos.xlights.org Forums are located at nutcracker123.com/forum Issue Tracker is found here: www.github.com/smeighan/xLights/issues XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.32 Oct 09, 2017 – PRODUCTION RELEASE — bug (keith) xSchedule crashes clearing the matrix when closing easter egg — bug (keith) xSchedule does not turn off lights…
Read More- On
- By
- Categories: Release Notes
2017.31 Released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.31 Oct 06, 2017 – PRODUCTION RELEASE — bug (dkulp) For HLS convert, it was failing to map channel names properly. — enh (dkulp) Reset OSX release mode flags for wxWidgets to disable assert popups — bug/enh (dkulp) On OSX, resample audio to 48000 and use smaller buffers to reduce audio…
Read More- On
- By
- Categories: Tip of the Day
Tip Of The Day #021
When things are not working right don’t be scared to take a look in the logs (tools menu view logs). Go to the bottom of the file and search for [crit – these are either crashes or messages indicating we are about to crash. Not much you can do here. As long as you sent…
Read More- On
- By
- Categories: Tip of the Day
Tip Of The Day #020
When you do a render all the progress through the render is shown in the status bar at the bottom of the screen. Clicking on the progress indicator will bring up the detail progress dialog which shows rendering progress on a model by model basis. If you are experiencing slow rendering it can help you…
Read More- On
- By
- Categories: Tip of the Day
Tip Of The Day #019
On the layer settings panel is the sub-buffer box (the black one with the yellow dashed rectangle). Did you know that you can: 1. Double click on the black rectangle to reset it to the default full size. 2. Right-click to: – choose from a number of predefined sub-buffers – manually edit the settings ……
Read More- On
- By
- Categories: Tip of the Day
Tip Of The Day #018
Presets are your library of saved effects which you want to reuse again and again. To access the preset right click anywhere in the sequencing grid and select the presets menu item. Once there you can select effects and add them as a preset or insert an existing preset into your sequence. Note the number…
Read More- On
- By
- Categories: Tip of the Day
Tip Of The Day #017
When using start channel specifications other than absolute … if your start channel is invalid because a universe doesn’t exist, or you are short outputs, or you refer to a non-existent model … then your start channel will not calculate correctly … and will default to absolute channel 1. In the layout tab in the…
Read More- On
- By
- Categories: Tip of the Day
Tip Of The Day #016
If you are using a LOR controller and xSchedule and you suffer a triac failure and need to move some lights from one output to another … you can quickly remap the channel in xSchedule and save yourself from having to change and rerender all your sequences. Go to the edit menu in xSchedule and…
Read More- On
- By
- Categories: Tip of the Day
Tip Of The Day #015
When you have pixels on models doing weird stuff in your preview be on the lookout for “overlapping channels”. Overlapping channels are when the same output channel is mapped to more than one model. While there are times when you would do this on purpose it also commonly happens accidentally. To find overlapping channels check…
Read More