Category Archives: Release Notes
- Home
- Archive by Category "Release Notes" (Page 7)
- On
- By
- Categories: Release Notes
2022.05 Released
2022.05 February 26, 2022— enh (keith) Upgrade windows to use FFMPEG v5— enh (keith) Rewrite windows hardware video processing— enh (keith) Reduce minimum frame time to 10ms— enh (keith) Allow xmodels to include shadow models for simpler import— enh (keith) Improve the face defaults based on the type of model— enh (keith) Add to the…
Read More- On
- By
- Categories: Release Notes
2022.04 Released
2022.04 February 5, 2022— enh (dkulp) MacOS: Move to FFMPEG 5 for accelerated ProRes video decoding on M1 Pro/Max— enh (dkulp) MacOS: Update 3D Mouse support to manipulate individual control points— enh (dkulp) MacOS: Enhanced iCloud support to make sure files are fully downloaded when needed— enh (dkulp) Change export model videos to mp4 (from…
Read More- On
- By
- Categories: Release Notes
2022.03 Released
2022.03 January 22, 2022— enh (dkulp) MacOS: Initial support for 3DConnexion 3D mice in Preview windows— enh (dkulp) MacOS: Support for using normals for shading 3D meshes— enh (sslupsky) Add support for differential ports for BBB16v2— enh (gil) Add new render buffer “Per Model Default Deep” that will recurse nested model groups— bug (dkulp) MacOS:…
Read More- On
- By
- Categories: Release Notes
2022.02 Released
2022.02 January 15, 2022Note: macOS now requires macOS 10.14. 10.12 and 10.13 are no longer supportedNote: The DMX models have changed from using world coordinates for various sizes (like beam lengths) tovalues relative to the size/scale parameters. Thus, users will need adjust things to accomodate.Pixel sizes are also consistent between 2D and 3D and thus…
Read More- On
- By
- Categories: Release Notes
2022.01 Released
2022.01 January 6, 2022NOTE: This will be the last version to support macOS 10.12 and 10.13. Future builds willrequire macOS 10.14 or newer.— enh (keith) Small models in groups may use render buffers that are too small and cause pixelation. Fixes #2866— enh (scott) Change export of models/controller connections to xls file instead of csv—…
Read More- On
- By
- Categories: Release Notes
2021.40 Released
2021.40 December 20, 2021— enh (scott) Add alternate node support to horizontal matrix— enh (keith) Add a selected count on FPP connect— enh (keith) Detect when user tries to use AC mode without a suitable timing track— enh (keith) Add ability to stretch custom model data to grid size— enh (keith) Add Ctrl A-x +…
Read More- On
- By
- Categories: Release Notes
2021.37 Released
2021.37 November 12, 2021— enh (dkulp) Add LED Panel output to Pi based FPP controller types— bug (dkulp) Fix Life effect not rendering past first frame— bug (keith) Insert Prior seems to max out at 50 but the number box allows larger numbers— bug (keith) Fix crash with Pictures Effect Assist panel— bug (keith) Fix…
Read More- On
- By
- Categories: Release Notes
2021.35 Released
2021.35 November 2, 2021— enh (keith) Allow setting a sefault Virtual Matrix/Video display location used when creating new playlist items— enh (keith) Add magic words to SMS plugin that can trigger actions— enh (keith) Update xSchedule FPP ping response to version 3— enh (keith) Introduce the “No Controller” as the default when adding new models…
Read More- On
- By
- Categories: Release Notes
2021.34 Released
2021.34 October 23, 2021— enh (billc) Add LED panel support for rpi-28D— enh (keith) Add ability to set a default virtual matrix and video location— enh (keith) Add to Alphapix and Pixlite/Pixcon property which forces DMX outputs to start at the beginning of a universe— enh (keith) Make inactive controllers ping results look different— enh…
Read More- On
- By
- Categories: Release Notes
2021.33 Released
2021.33 October 16, 2021— enh (keith) Add in validations for null pixels and group maximums for controllers— enh (keith) Add in a bunch of validations on the start channel dialog— enh (keith) Add ability to save/load dmx effect mappings— enh (keith) Double click on model removes it from the port.— enh (keith) When double clicking…
Read More