Category Archives: Release Notes
- Home
- Archive by Category "Release Notes" (Page 5)
- On
- By
- Categories: Release Notes
2023.05 Released
2023.05 March 27, 2023— enh (dkulp) MacOS – Use Bonjour to help discover FPP instances— enh (dkulp) FPPConnect – better support for FPP7 instances— enh (merryoncherry) Ability to press ENTER to save a submodel name— enh (scott) Add Copy States to State Dialog— enh (Pierre.Beukes) Confirmation prompt when cancelling the Submodels creation dialog— enh (keith)…
Read More- On
- By
- Categories: Release Notes
2023.04 Released
2023.04 March 11, 2023— enh (keith) Add “Build a Light Show” vendor to prop downloads— enh (dkulp) Add new K64D-B and K8-Pi controllers— enh (keith) Add CMY support to DMX moving heads— enh (keith) Add ability to zoom to the selection in the sequencer tab— change (keith) Default ArtNet universes to 510 channels when discovered—…
Read More- On
- By
- Categories: Release Notes
2023.03 Released
2023.03 February 22, 2023— enh (dkulp) Add ability to create “FPP Command Preset” and “FPP Effects” timing tracks and save that in fseq files (FPP 7)— enh (dkulp) Add FPPConnect upload of fseq/media to FPP7— enh (keith) Change jukebox to play the sequence looped for the effect duration rather than just selecting the effect— enh…
Read More- On
- By
- Categories: Release Notes
2023.02 Released
2023.02 February 01, 2023— enh (scott) Add “dark mode” for Windows— enh (lutz) Add Effect Duration to the variables available to shaders— enh (dkulp) Allow xcontroller variants to specify which “ConfigDriver” they need. Not based soley on vendor.— enh (keith) Fix #3687 add optional frameMS and view parameters to xlDo newsequence— enh (scott) Add Wally’s…
Read More- On
- By
- Categories: Release Notes
2023.01 Released
2023.01 January 05, 2022— enh (dkulp) Speed up aborting of rendering so UI tasks can complete quicker— bug (dkulp) Fix Aborted rendering not marking ranges as “Dirty” so they render properly later— bug (dkulp) Fix some crashes with resizing/moving effects and timing marks— enh (dkulp) Update to latest wxWidgets+patches so Scott can play with Dark…
Read More- On
- By
- Categories: Release Notes
2022.25 Released
2022.25 December 16, 2022— enh (Shelby) Bunch of Vixen 3 import enhancements to aid migration from Vixen 3— enh (scott) Add date modified to Batch Render dialog— enh (scott) Save size/position of Batch Render dialog— enh (scott) Add ESP32-AE+ variants— enh (keith) Increase maximum size of background images to 4K— bug (dkulp) Fix crash in…
Read More- On
- By
- Categories: Release Notes
2022.24 Released
2022.24 December 1, 2022— enh (keith) SubModel creation – allow user to press space when a cell is the active cell to “double click” on the cell— enh (keith) Improve some face/state effect render times— enh (dkulp) macOS – Add “Open New Instance” to Doc icon— enh (keith) Allow removal of Sketch effect background image—…
Read More- On
- By
- Categories: Release Notes
2022.23 Released (Retracted)
2022.23 November 18, 2022— enh (keith) Upgraded to newer Visual Studio, hopefully fixes some image issues— enh (dkulp) Add Shader filename in log if shader cannot be compiled to make debugging shader issues easier— enh (dkulp) Finer grained FixFiles locking results in faster startup when bouncing back/forth between Windows/macOS— enh (keith) Add a default camera…
Read More- On
- By
- Categories: Release Notes
2022.22 Released
2022.22 November 7, 2022— enh (gil) Refactored several huge sections of code in PolyLine reducing the complexity of the code— enh (keith) Add a way to add show players and pure media players to the controller tab— enh (keith) Prompt user if sequence unsaved and they try to access FPP connect— enh (keith) Add option…
Read More- On
- By
- Categories: Release Notes
2022.21 Released
2022.21 October 28, 2022— enh (dkulp) Much faster algorithm for finding frames in the RenderCache, should speed up initial rendering after load— enh (dkulp) macOS: RenderCache uses mmap to reduce actual memory usage and allow the OS cache to handle loading/discarding— enh (dkulp) macOS: Add RotoZoom to Metal based GPU rendering engine— enh (dkulp) macOS:…
Read More