Category Archives: Release Notes
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2022.25 Released
2022.25 December 16, 2022— enh (Shelby) Bunch of Vixen 3 import enhancements to aid migration from Vixen 3— enh (scott) Add date modified to Batch Render dialog— enh (scott) Save size/position of Batch Render dialog— enh (scott) Add ESP32-AE+ variants— enh (keith) Increase maximum size of background images to 4K— bug (dkulp) Fix crash in…
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2022.24 Released
2022.24 December 1, 2022— enh (keith) SubModel creation – allow user to press space when a cell is the active cell to “double click” on the cell— enh (keith) Improve some face/state effect render times— enh (dkulp) macOS – Add “Open New Instance” to Doc icon— enh (keith) Allow removal of Sketch effect background image—…
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2022.23 Released (Retracted)
2022.23 November 18, 2022— enh (keith) Upgraded to newer Visual Studio, hopefully fixes some image issues— enh (dkulp) Add Shader filename in log if shader cannot be compiled to make debugging shader issues easier— enh (dkulp) Finer grained FixFiles locking results in faster startup when bouncing back/forth between Windows/macOS— enh (keith) Add a default camera…
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2022.22 Released
2022.22 November 7, 2022— enh (gil) Refactored several huge sections of code in PolyLine reducing the complexity of the code— enh (keith) Add a way to add show players and pure media players to the controller tab— enh (keith) Prompt user if sequence unsaved and they try to access FPP connect— enh (keith) Add option…
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2022.21 Released
2022.21 October 28, 2022— enh (dkulp) Much faster algorithm for finding frames in the RenderCache, should speed up initial rendering after load— enh (dkulp) macOS: RenderCache uses mmap to reduce actual memory usage and allow the OS cache to handle loading/discarding— enh (dkulp) macOS: Add RotoZoom to Metal based GPU rendering engine— enh (dkulp) macOS:…
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2022.20 Released
2022.20 October 17, 2022— enh (scott) Add Experience Lights upload support— enh (scott) Add VU Meter Timing Event chase to/from middle— enh (keith) Add menu option ot re-enable rendering on all models— enh (keith) Add the ability to light up the port number of pixels on each port on a controller in controller test— bug…
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2022.19 Released
2022.19 October 4, 2022— enh (keith) Add DMX512P pixel support to Advatek controllers— enh (keith) Add Advatek v8 protocol support— enh (keith) Separate Advatek expanded mode support as a variant.Users who were using expanded mode may need to change variant to upload.— enh (keith) Add twinkly products as recognised controllers— enh (keith) Show as an…
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2022.18 Released
2022.18 September 28, 2022— enh (dkulp) Add discovery for new BBShiftString FPP capes— enh (dkulp) Add upload config support for K128D-B cape— enh (scott) Support for new HinksPix firmware to support 402 universes— enh (gil) Improve drawing of 3 point models (Arch, Candy Cane, Icicles) when green square is right of blue square.Note: If model…
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2022.17 Released
2022.17 September 8, 2022— enh (keith) Add xSchedule Remote Falcon option to send the first playing effect as the currently playing sequence— enh (keith) Add SVG support to the shapes effect (some SVGs with gradients may have an issue)— enh (keith) Allow optional disabling of more pedantic Check Sequence checks— enh (keith) Disable autosave during…
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2022.16 Released
2022.16 August 22, 2022— enh (keith) Allow optional turn off of house and model window docking— enh (keith) On Falcon and FPP allow definition of zigzag in xlights for upload— enh (keith) Include controller connection zigzag in xmodel export and import— enh (ruskin) added an xSchedule command to clear all pixel overlays— enh (scott) WLED…
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