Category Archives: Release Notes
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2023.10 Released
2023.10 June 30, 2023— enh (dkulp) Add node number under mouse cursor to lower right corner of SubModelDialog— enh (scott) Add zero layer size for circle model (for center pixel)— enh (keith) Enable ESC to close visualizer— enh (merryoncherry) “Batch Render” enhancements to disable various warnings, modal dialogs, etc…— enh (keith) Allow ovverride of Twinkly…
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2023.09 Released
2023.09 June 3, 2023— enh (scott) Add CSV Submodel import— enh (merryoncherry) Single strand chase offset and static modes— enh (scott) Add Effect Count to xLights and Vixen3 imports— enh (dkulp) Cache animated GIF frames during render to speed up looping renders. (uses more memory)— bug (dkulp) Sort by Z for house preview on Sequencer…
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2023.08 Released
2023.08 May 13, 2023— enh (dkulp) Windows/Linux – redo OpenGL to be based on Metal architecture– removes OpenGL 1.x support (retains OpenGL 2.x)– Provides shading of 3D models similar to Metal— enh (keith) Violin support for guitar effect— enh (keith) Greater control of the wave shape on guitar strings— enh (kevin) Allow customization of lightning…
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2023.07 Released
2023.07 April 25, 2023— enh (keith) Add -x option to xSchedule to silently exit if xSchedule is already running— enh (keith) Add some Hanson Electronics boards— enh (keith) Add ability to invert channels on DMX effect— enh (keith) Add value curve to picture effect centre— enh (keith) When user presses update on effect/colours panel and…
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2023.06 Released
2023.06 April 10, 2023— enh (keith) Add Guitar effect— enh (scott) Add JSON endpoints getModel, getControllerPortMap, getShowFolder— enh (moc) Add a bunch of improvements to Ripple— enh (moc) Add a bunch of utilities to the submodels dialog— enh (kevin) Add transformations – rotate & flip— bug (dkulp) Upgrade wxWidgets on Linux to address GTK issues—…
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2023.05 Released
2023.05 March 27, 2023— enh (dkulp) MacOS – Use Bonjour to help discover FPP instances— enh (dkulp) FPPConnect – better support for FPP7 instances— enh (merryoncherry) Ability to press ENTER to save a submodel name— enh (scott) Add Copy States to State Dialog— enh (Pierre.Beukes) Confirmation prompt when cancelling the Submodels creation dialog— enh (keith)…
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2023.04 Released
2023.04 March 11, 2023— enh (keith) Add “Build a Light Show” vendor to prop downloads— enh (dkulp) Add new K64D-B and K8-Pi controllers— enh (keith) Add CMY support to DMX moving heads— enh (keith) Add ability to zoom to the selection in the sequencer tab— change (keith) Default ArtNet universes to 510 channels when discovered—…
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2023.03 Released
2023.03 February 22, 2023— enh (dkulp) Add ability to create “FPP Command Preset” and “FPP Effects” timing tracks and save that in fseq files (FPP 7)— enh (dkulp) Add FPPConnect upload of fseq/media to FPP7— enh (keith) Change jukebox to play the sequence looped for the effect duration rather than just selecting the effect— enh…
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2023.02 Released
2023.02 February 01, 2023— enh (scott) Add “dark mode” for Windows— enh (lutz) Add Effect Duration to the variables available to shaders— enh (dkulp) Allow xcontroller variants to specify which “ConfigDriver” they need. Not based soley on vendor.— enh (keith) Fix #3687 add optional frameMS and view parameters to xlDo newsequence— enh (scott) Add Wally’s…
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2023.01 Released
2023.01 January 05, 2022— enh (dkulp) Speed up aborting of rendering so UI tasks can complete quicker— bug (dkulp) Fix Aborted rendering not marking ranges as “Dirty” so they render properly later— bug (dkulp) Fix some crashes with resizing/moving effects and timing marks— enh (dkulp) Update to latest wxWidgets+patches so Scott can play with Dark…
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