Category Archives: Release Notes
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2019.5 Released
2019.05 January 15, 2019 — bug (keith) Fix controller upload picks up USB outputs — bug (keith) Fix #1418 effects dont work correctly on strands — bug (keith) Fix #1411 moving a model group containg a submodel in 3D crashes — bug (keith) Fix #1400 drawing an effect reactivate inactive objects — bug (keith) Fix…
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2019.4 Released
2019.04 January 11, 2019 — enh (gil) Add pan based on viewing angle in 3d — enh (dkulp) Implement advanced FPP connect dialog including Discovery of FPP instances Instance by instance settings controls over what is uploaded Sparse FSEQ uploading Compressed FSEQs — enh (scott) Add keyboard shortcuts to sequence save dialog — enh (keith)…
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2019.3 Released
2019.03 January 6, 2019 — bug (scott) Dont persist some not useful FPP connect settings — bug (dkulp) Fix xLights does not handle system audio device change on OSX — bug (dkulp) Remove non-functioning scroll bars on layout — bug (keith) Fix model group per model default is not rendering correctly — bug (keith) Fix…
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2019.2 Released
2019.02 January 2, 2019 — enh (keith) Add xSchedule test mode — bug (keith) Fix 3D undo crash and loss of objects — bug (keith) More keybindings work to try to isolate the problem — bug (keith) Fix cant change model to single channel — bug (scott) Timing track rename does not show you current…
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2019.1 Released
2019.01 January 1, 2019 — enh (gil) Add 3d — enh (keith) Test for out of order universes on a controller in check sequence — bug (dan) Fix more issues with FSEQ saving and loading
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2018.59 Released
Another attempt at the last 2D release due to a serious bug with single colour models in .57/.58 2018.59 December 30, 2018 — bug (keith) Fix Single colour models not working correctly
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2018.58 Released
Another attempt at the last 2D release due to a serious bug with FSEQ files in .57 2018.58 December 28, 2018 — bug (keith) Fix FSEQ files not being saved with correct format
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2018.57 Released
This will be our last 2D release. 2018.57 December 27, 2018 — enh (keith) Add full support for model connection properties for Falcon controllers. Create virtual strings where necessary. Virtual strings will now be deleted on ports we upload to. — enh (keith) Add support for multi-string custom models — bug (keith) Fix change in…
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2018.56 Released
2018.56 December 16, 2018 — bug (keith) Fix LOR import so dmx intensity and intensity come in correctly — bug (keith) Fix artnet not outputting — enh (keith) Add visual indication of slowness to the xSchedule UI — enh (keith) Add control over what happens when a remote xSchedule gets told to stop playing a…
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2018.55 Released
2018.55 December 10, 2018 — bug (keith) Fix scheduler crash that was way more common than I thought it would be [windows + linux only]
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