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2022.07 Released
2022.07 March 28, 2022— enh (gil) Add Jaw Orientation property for the DMXSkull model— enh (gil) DMXSkull model changed so color error checking is only done when color channels are active— enh (scott) Added Effect Settings Search Panel.— enh (scott) Added Text Replace to Text Effect ${TITLE},${ARTIST},${ALBUM},${FILENAME}.— enh (scott) Added Support to Import S5 .lorprev…
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2022.06 Released
2022.06 March 6, 2022— enh (gil) Add auto repeat option to Morph. Automatically scales the repeat to model size.— enh (keith) Add a low definition rendering mode to matrices— enh (keith) Enhance we way transition times are set— enh (keith) Add exportModelWithRender to API— enh (keith) Add radial colour curves to the on effect— enh…
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2022.05 Released
2022.05 February 26, 2022— enh (keith) Upgrade windows to use FFMPEG v5— enh (keith) Rewrite windows hardware video processing— enh (keith) Reduce minimum frame time to 10ms— enh (keith) Allow xmodels to include shadow models for simpler import— enh (keith) Improve the face defaults based on the type of model— enh (keith) Add to the…
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2022.04 Released
2022.04 February 5, 2022— enh (dkulp) MacOS: Move to FFMPEG 5 for accelerated ProRes video decoding on M1 Pro/Max— enh (dkulp) MacOS: Update 3D Mouse support to manipulate individual control points— enh (dkulp) MacOS: Enhanced iCloud support to make sure files are fully downloaded when needed— enh (dkulp) Change export model videos to mp4 (from…
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2022.03 Released
2022.03 January 22, 2022— enh (dkulp) MacOS: Initial support for 3DConnexion 3D mice in Preview windows— enh (dkulp) MacOS: Support for using normals for shading 3D meshes— enh (sslupsky) Add support for differential ports for BBB16v2— enh (gil) Add new render buffer “Per Model Default Deep” that will recurse nested model groups— bug (dkulp) MacOS:…
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2022.02 Released
2022.02 January 15, 2022Note: macOS now requires macOS 10.14. 10.12 and 10.13 are no longer supportedNote: The DMX models have changed from using world coordinates for various sizes (like beam lengths) tovalues relative to the size/scale parameters. Thus, users will need adjust things to accomodate.Pixel sizes are also consistent between 2D and 3D and thus…
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2022.01 Released
2022.01 January 6, 2022NOTE: This will be the last version to support macOS 10.12 and 10.13. Future builds willrequire macOS 10.14 or newer.— enh (keith) Small models in groups may use render buffers that are too small and cause pixelation. Fixes #2866— enh (scott) Change export of models/controller connections to xls file instead of csv—…
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2021.40 Released
2021.40 December 20, 2021— enh (scott) Add alternate node support to horizontal matrix— enh (keith) Add a selected count on FPP connect— enh (keith) Detect when user tries to use AC mode without a suitable timing track— enh (keith) Add ability to stretch custom model data to grid size— enh (keith) Add Ctrl A-x +…
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2021.39 Released
2021.39 December 5, 2021— enh (keith/dkulp) New REST/Scripting API for controlling xLights from scripts (work in progress)— enh (scott) Basic script/automation runner dialog— enh (keith) FPP Connect to remember column sort order— enh (Camden Narzt) Add alternate nodes ability to vertical matrix model/tree— enh (keith) Include sequence name when reporting excessive missing models— enh (dkulp)…
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2021.38 Released
2021.38 November 20, 2021— enh (keith) Add auto layout for J1Sys— enh (keith) Add segment measures to Polyline— enh (keith) Make state on faces and state effect bulk editable— enh (dkulp) Use multi-cores for Lines effect to speed up rendering— enh (dkulp) Add “Blur” to Experimental GPU/Metal Rendering Engine— enh (dkulp) Bunch more optimizations to…
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