- On
- By
- Categories: Release Notes
2022.17 Released
2022.17 September 8, 2022— enh (keith) Add xSchedule Remote Falcon option to send the first playing effect as the currently playing sequence— enh (keith) Add SVG support to the shapes effect (some SVGs with gradients may have an issue)— enh (keith) Allow optional disabling of more pedantic Check Sequence checks— enh (keith) Disable autosave during…
Read More- On
- By
- Categories: Release Notes
2022.16 Released
2022.16 August 22, 2022— enh (keith) Allow optional turn off of house and model window docking— enh (keith) On Falcon and FPP allow definition of zigzag in xlights for upload— enh (keith) Include controller connection zigzag in xmodel export and import— enh (ruskin) added an xSchedule command to clear all pixel overlays— enh (scott) WLED…
Read More- On
- By
- Categories: Release Notes
2022.15 Released
2022.15 August 4, 2022— enh (keith) Add a Liquid effect gravity direction.(fixes #3343)— enh (keith) Add ZCPP support for default port brightness.— enh (scott) Added Model Icons to Import Dialog if a rgbeffects file is found.— enh (scott) Added Wally Light’s WB1616 Controller.— bug (keith) Fix possible xScanner crash.— bug (scott) Fix virtual display map…
Read More- On
- By
- Categories: Release Notes
2022.14 Released
2022.14 July 10, 2022— enh (keith) Add a tool for remapping custom models to alternate pixel layouts— enh (keith) Make random effect generation cancellable— enh (keith) Add option to RGB Cycle testing to tag every 50th pixel— enh (keith) Allow user dictionary items to override the standard dictionaries— enh (keith) Allow visualiser and upload support…
Read More- On
- By
- Categories: Release Notes
2022.13 Released
2022.13 June 26, 2022— enh (scott) Added Controller Hyperlinks to FPP Connect— enh (scott) Add FPP 6 DPIPixels support— enh (scott) Added setting to Select Video Export Video Codec— enh (scott) Added right click option to change tree/matrix/custom model string count from the visualizer— enh (scott) Add Bulb Type to LOR S5 Preview Import— enh…
Read More- On
- By
- Categories: Release Notes
2022.12 Released
022.12 June 7, 2022— enh (scott) Move ScottNation controllers under their own vendor— enh (keith) Rewrite custom model generation to use a faster algorithm— enh (scott) Add DMX colour wheel support— enh (keith) Lift Falcon V4 max group size to match latest firmware— enh (dkulp) Add twinkly output upload to FPP— enh (dkulp) Merge artnet…
Read More- On
- By
- Categories: Release Notes
2022.11 Released
2022.11 May 21, 2022— enh (scott) Added Load from State to DMX Effect— enh (scott) Add import from SVG to Sketch Assistant Panel— bug (dkulp) Fix toolbars/images on Windows with non-100% scaling (WIP)— bug (dkulp) Fix drag/drop in Import Dialog on MacOS— bug (dkulp) Fix video stream of exported House Videos if codec has to…
Read More- On
- By
- Categories: Release Notes
2022.10 Released
2022.10 May 15, 2022— enh (aarcangeli/keith) Add support for Twinkly controllers including discovery— enh (keith) Add ability to import Twinkly pixel layout into a custom model— enh (keith) Add support for the Minleon NDBPro— enh (scott) Update FPP Connect model generation to support all models, models only on controller and get models from FPP— bug…
Read More- On
- By
- Categories: Release Notes
2022.09 Released
2022.09 April 29, 2022— enh (kevin) Allow for reverse of sketch-effect paths— enh (kevin) Sketch effect remembers background image and opacity— enh (kevin) Add value curve for Sketch effect motion-percentage— enh (kevin) Add closed paths with motion to Sketch effect— enh (dkulp) Add value curve for Sketch effect draw percentage— enh (scott) Add BBB16 Expansion—…
Read More- On
- By
- Categories: Release Notes
2022.08 Released
2022.08 April 12, 2022— enh (keith) Better music/piano effect horizontal scaling— enh (scott) Updates to effect search to use regex, other options— enh (kevin) New “Sketch Effect”— enh (dkulp) Allow ENTER/RETURN to end Polyline (request from FMM)— enh (dkulp) Add “Remove Models from Group” to popup menu (request from FMM)— enh (keith) New Controller Oriented…
Read More