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2023.16 Released
2023.16 Oct 9, 2023— enh (keith) Pre-poulate effect preset rename field with current name— enh (dartunder) Save/restore test mode tab selection— enh (keith) Add Find for effect import dialog— enh (keith) Add a Halloween palette with orange and a purple that look good on pixels without playing with gamma— enh (dkulp) Import effects – save/restore…
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2023.15 Released
2023.15 Oct 2, 2023— enh (keith) Add Twinkly 3D Model import— enh (keith) Add auto label of timing tracks— enh (keith) Add option to lock effects on import— enh (keith) Allow navigation of sequence settings metadata— enh (keith) Add support for base show folders with inhereted controllers and models— enh (keith) Add filter labels to…
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2023.14 Released
2023.14 Sep 16, 2023— enh (keith) Twinkly reconnect after power cycle— enh (scott) Add more WLED pixel types— enh (scott) Update SanDevices upload to work with 5.5/5.1 firmware— enh (keith) Preliminary Falcon V5 support— enh (scott) FPP controllers default to DMX-Open instead of DMX-Pro— enh (scott) Add Full xLights Control for HinksPix— enh (dkulp) FPP…
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2023.13 Released
2023.13 Aug 22, 2023— enh (ClutchplateDude) Expose color count to shaders— enh (scott) FPP 6+ no longer needs to switch to bridge mode— enh (dartunder) FPPConnect – enhance “Cancel” button handling— enh (scott) Change downloading of Lua Scripts to github— enh (scott) Add RGB hex values to color tooltips— enh (scott/dkulp) FPP Connect – bunch…
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2023.11 Released
2023.11 July 23, 2023— enh (keith) Make Smart Recievers a more visual component of the visualizer— enh (keith) Add smart remote tooltip to visualiser— enh (keith) Fast change smart remote number (and all models on it) by right clicking on the remote in visualiser— enh (keith) Add smart remote drag/drop in visualiser— enh (scott) Add…
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2023.10 Released
2023.10 June 30, 2023— enh (dkulp) Add node number under mouse cursor to lower right corner of SubModelDialog— enh (scott) Add zero layer size for circle model (for center pixel)— enh (keith) Enable ESC to close visualizer— enh (merryoncherry) “Batch Render” enhancements to disable various warnings, modal dialogs, etc…— enh (keith) Allow ovverride of Twinkly…
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2023.09 Released
2023.09 June 3, 2023— enh (scott) Add CSV Submodel import— enh (merryoncherry) Single strand chase offset and static modes— enh (scott) Add Effect Count to xLights and Vixen3 imports— enh (dkulp) Cache animated GIF frames during render to speed up looping renders. (uses more memory)— bug (dkulp) Sort by Z for house preview on Sequencer…
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2023.08 Released
2023.08 May 13, 2023— enh (dkulp) Windows/Linux – redo OpenGL to be based on Metal architecture– removes OpenGL 1.x support (retains OpenGL 2.x)– Provides shading of 3D models similar to Metal— enh (keith) Violin support for guitar effect— enh (keith) Greater control of the wave shape on guitar strings— enh (kevin) Allow customization of lightning…
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2023.07 Released
2023.07 April 25, 2023— enh (keith) Add -x option to xSchedule to silently exit if xSchedule is already running— enh (keith) Add some Hanson Electronics boards— enh (keith) Add ability to invert channels on DMX effect— enh (keith) Add value curve to picture effect centre— enh (keith) When user presses update on effect/colours panel and…
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2023.06 Released
2023.06 April 10, 2023— enh (keith) Add Guitar effect— enh (scott) Add JSON endpoints getModel, getControllerPortMap, getShowFolder— enh (moc) Add a bunch of improvements to Ripple— enh (moc) Add a bunch of utilities to the submodels dialog— enh (kevin) Add transformations – rotate & flip— bug (dkulp) Upgrade wxWidgets on Linux to address GTK issues—…
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