2022.02 Released
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2022.02 Released
2022.02 January 15, 2022
Note: macOS now requires macOS 10.14. 10.12 and 10.13 are no longer supported
Note: The DMX models have changed from using world coordinates for various sizes (like beam lengths) to
values relative to the size/scale parameters. Thus, users will need adjust things to accomodate.
Pixel sizes are also consistent between 2D and 3D and thus may also need adjusting.
— enh (gil) Add multiple string support to PolyLine
— enh (dkulp) Move all UI views from OpenGL to Metal on macOS
— enh (dkulp) 3D and 2D layouts use same code paths (just flattend for 2D) so features like cyan starting
nodes will work on 3D layout.
— enh (dkulp) 2D layouts now use flattened 3D meshes for DMX models instead of a red X
— enh (scott) Automation: add getModels, getControllerNames and getControllerIPs
— enh (scott) Add LUA scripting engine for scripting Automations
— enh (keith) Show which panes are visible with checkmarks in the view menu
— enh (dkulp) Add Warp to Metal GPU rendering
— enh (gil) Add multiple string support to PolyLine
— bug (keith) On some models, the cyan “first node” marker is in the wrong location
— bug (robfallone) Fix Per Model Per Preview doesn’t include all Single Line models in group
— bug (Nick Krecklow) Use full LOR brightness encoding range in LOROutput
— bug (keith) Fix highlighting of nodes in submodels and states where nodes are reused across multiple rows
— bug (scott) Increase number of universes for v4 ESPixelStick