2017.38 released
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2017.38 released
XLIGHTS/NUTCRACKER RELEASE NOTES
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2017.38 Nov 25, 2017
— bug (dkulp) Send render event for effect moves, previously not always sent
— enh (dkulp) Add left/right starting locations for candy canes
— enh (gil) Add new Single Color Intensity string type that will react to any color.
— bug (keith) F4V3 with expansion board should not limit pixels on any port
— enh (keith) Add present shape effect
— bug (keith) xSchedule should take duration of a step from the highest priority FSEQ over any audio or video item
— bug (keith) xSchedule fpp master was sending too many media sync packets for audio/video only steps
— enh (keith) Add timing event bars to vu meter … like timing event bar but all bars are displayed and colours cycle
— bug (keith) Erase background before rendering xyzzy so when playing on top of your show you can see the game
— bug (keith) Prevent right click delete of submodels in model list on layout tab
— bug (keith) Fix bug with remap and reverse in xSchedule output processors
— bug (keith) Flag schedule as dirty if matrices/virtual matrices are edited
— bug (keith) Fix crash with single colour spinners and the single line render style
— bug (keith) Fix display elements window gets really small and hard to find
— bug (keith) Fix problem where FSEQ data is dumped on load due to mismatch in size … roundto4 problem
— bug (keith) Attempt to fix lights not going off when background sequence stops
— enh (keith) Allow video in scheduler to fade in and fade out
— enh (keith) Allow video looping in scheduler
— enh (keith) Add right click on setup to deactivate all unused outputs
— enh (keith) Remove xseq as a target for conversions … there is no obvious reason why people would still be creating them
— bug (keith) Fix x/y text location mixed up when it is saved
— bug (keith) Fix crash when loading xLight v3.x.x animation sequences
— bug (keith) Fix audio preload in xSchedule
— enh (keith) Add the ability to abort Generate Custom Model processes by holding down ESC key