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Tip Of The Day #025
Do you really need to use every channel in every universe or can you leave blocks of unused channels. Check sequence has an opinion on this. If each gap is less than 512 channels then it will ignore it. If it is 512-49999 it will give you a warning. Anything 50000+ and you will get…
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Tip Of The Day #024
Matching the way you wire your models to the way xlights sees the models is critical to getting everything to look right. That is where the wiring view comes in. Just right click on the model in your layout and select wiring view to get an idea of how the pixels should be laid out….
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Tip Of The Day #023
Ever seen a warning like this in check sequence and wondered what it means and how to fix it? “WARN: Model Group ‘Verticals’ in preview ‘Unassigned’ contains model ‘Verical Door’ which is in preview ‘Default’. This will cause the ‘Verical Door’ model to also appear in the ‘Unassigned’ preview.” So I have two previews ……
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Tip Of The Day #022
Www.motionloops.com has a number of free videos which look great on matrixes and trees and they change the free selections from time to time. I am sure there are other similar sites. Using the hue adjustment slider on the colour panel it is possible to drop the video in a video effect and then colour shift…
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2017.37 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.37 Nov 14, 2017 — enh (dkulp) If dimming curve would map to identity, remove it to avoid the extra processing it entails — enh (keith) Add ESCAPE key abort generate custom model scanning. — enh (keith) Prevent corruption of face info in rgbeffects — enh (keith) Add artnet to fpp…
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2017.36 Released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.36 Nov 13, 2017 — enh (dkulp) Add multicolor suppport for non-rotated text — enh (dkulp) Allow user to change number of universes in an e131 multi universe output — bug (scotth) Remove layer count from group lines in preset list — bug (gil) Fix motion positions for XL fonts in…
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2017.35 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.35 Nov 05, 2017 — enh (cjd) Update checker for Linux and OSX — enh (dkulp) Set the thread name to the Model name it is rendering, makes it easier to find the right thread in the debugger — enh (dkulp) Add a warning when loading/creating sequences that would result in…
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2017.34 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.34 Oct 27, 2017 — enh (keith) Add a dead pixel colour output process to xSchedule which only blanks a pixel if the colour would be wrong — enh (keith) Add the ability to disable output processes — bug (keith) Fix multilight wiring dialog not displaying correctly — enh (keith) Set…
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2017.33 released
XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.33 Oct 15, 2017 — bug (gil) Fix Galaxy not blending when reverse is checked. Fixes #949. — enh (keith) Add xSchedule gamma processing on output — enh (keith) Add FPP master support for pixel sticks and Falcons — bug (keith) Fix xSchedule play last item only once plays repeatedly —…
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2017.32 released
Latest releases are found at www.xlights.org Videos tutorials are found at videos.xlights.org Forums are located at nutcracker123.com/forum Issue Tracker is found here: www.github.com/smeighan/xLights/issues XLIGHTS/NUTCRACKER RELEASE NOTES ——————————— 2017.32 Oct 09, 2017 – PRODUCTION RELEASE — bug (keith) xSchedule crashes clearing the matrix when closing easter egg — bug (keith) xSchedule does not turn off lights…
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