Category Archives: Tip of the Day
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Tip Of The Day #043
Much of what people have historically kept spreadsheets to document about their displays may not be required when you use xLights. – The Tools/Export Models menu item exports all of your model/controller data into a CSV file … for those times when you really need to see all your controller and model configuration in a…
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Tip Of The Day #042
To access the xLights easter egg this year you need to take a number of steps: 1. You need a matrix or tree that is at least 20 pixels high and 10 wide … anything less and it just wont work. 2. You need to setup xSchedule … at least enough to play the game….
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Tip Of The Day #041
To create a multilayer star from a single string of pixels set the following properties (we are going to assume a 3 layer star total 90 pixels) Strings: 1 – this is consistent with the number of connections to our controller. Lights/String – 90 Layer Sizes – 40,30,20 – this is the secret sauce ……
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Tip Of The Day #040
To model a floodlight in xLights. Add a Single Line model Set the number of nodes to 1 (or more than 1 if you have a set of floods in a straight line connected to each other). Under the Appearance property group change: Pixel Size to 20 or even more … this makes the node…
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Tip Of The Day #039
xLights has a number of backup features built in that can save you when it all goes bad … but you need to make sure you have it set up correctly. So here are a couple of settings to get familiar with. On the Settings menu: Backup on save … when this option is on…
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Tip Of The Day #038
Half the challenge when you first get into animated christmas lighting is the terminology and whats worse when you switch from one sequencer to another we change it all just to make it harder. So here are some key xLights terms defined as best i can. – A string – generally this refers to a…
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Tip Of The Day #037
If you are never planning controlling a large p10 panel over the network using e131 then don’t go creating a bunch of universes. Just add a null output instead.
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Tip Of The Day #036
Prior to 2017 models could not blend effects at all. In 2017 this was changed and any sequence you create now has this turned on by default but your old sequences have it turned off. To change the setting open up the sequence settings using the gear icon. The place most people stumble across this…
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Tip Of The Day #035
As of 2017.33 pay attention to the colour of your show folder name at the bottom left of the schedule window. If it is red xschedule can’t find your xlights_networks.xml file which it needs to know where to send the data to. This should be in your xlights show folder. If it is amber it…
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Tip Of The Day #034
If you are using #ipaddress:universe:startchannel format for your start channels … please note you only need to specify the ipaddress if you use the same universes on multiple controllers. If your universe numbers are unique then leave the ipaddress as the default any value … which then becomes #universe:startchannel.
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